since ’85

Retro Console Gaming Club

press start again.

CRT glow, cartridges on the shelf, and that one couch everyone fights for. REWND is a games-only club where you drop in to play classic video games on real consoles and arcade cabinets — the 80s through the early 2000s, no bar, no fuss, just machines that still boot on the first try (usually).

Rows of colourful retro arcade cabinets glowing inside the REWND club Player 1 ready
Console wall

Three eras, one shelf

We split the room by generation so you always know where the 8-bit gremlins and the disc-era crowd are sitting. Pick a corner and settle in.

’85

8-bit era

Chunky sprites, four buttons, and passwords scrawled on the back of receipts. This is the corner for platformers that do not forgive and side-scrollers you can finish before your slot runs out.

  • Boxy pads, springy D-pads
  • Cartridges, blow-to-boot rituals welcome
’94 A dark hall packed with vintage arcade machines lit up screen by screen

16-bit era

Sharper colour, six-button fighters, and soundtracks that still live rent-free. Best CRT-to-couch ratio in the room, and where most first-timers get hooked.

  • Fighting sticks on request
  • Two pads per station, always
’01

128-bit era

Discs, memory cards, and the first four-controller split-screen wars. Modern zone runs on flat panels for the crowd that likes their pixels a little smoother.

  • Four pads, split-screen ready
  • Memory cards you can actually borrow
Game nights

Weeknights with a theme

Three regular formats, none of them about money. You play for the score, the story, or the couch bragging rights — that is the whole prize.

1

One-life run

Start the level, get one life, see how far you go. Miss a jump and you hand the pad on. It is loud, it is fair, and it turns a quiet Tuesday into a small legend.

2

Co-op couch night

Two pads, one screen, shoulders touching. Bring a friend or borrow one at the door — every station is set up for two so nobody spectates unless they want to.

3

High-score night

Pick a game, everyone runs the same board, best score by close wins the trophy shelf spot. Ranked purely on points and time — no stakes, just a marker on the whiteboard.

Retro arcade play area lined with classic upright cabinets
The library

Cartridges, sorted and shared

Every game lives on the wall by era, labelled and logged. Grab what you want at the counter, we check it out to your slot, and it goes back in its slot when you are done. Simple as a save state.

  • Handle by the edges. No thumbs on the contacts, no forcing a stuck cart.
  • Blow gently, if at all. We keep cleaning kits at the desk for the fussy ones.
  • One title at a time. Swap it back before you borrow the next, so the shelf stays honest.
  • Discs stay in sleeves. Label side up, no stacking on the CRT.
Visit

How a slot works

Slots run by the hour so the room never gets crowded. Book ahead for a busy night, or walk in and take whatever screen is warm.

Book by the hour

Reserve a one-hour station, extend at the desk if the shelf next to you is free.

CRT zone

Tube screens tuned for the 8-bit and 16-bit corners — the way these games were meant to look.

Modern zone

Flat panels and four-pad setups for the disc era and split-screen showdowns.

Open late

Weeknights to 11, weekends past midnight. Slots are games-only — bring your own snacks.

Opening hours

Mon–Thu
2:00 PM — 11:00 PM
Fri–Sat
12:00 PM — 1:00 AM
Sunday
12:00 PM — 10:00 PM
Rates

Pay for the play, not the frills

Simple pricing to sit down and play classic video games on real consoles and arcade cabinets. Every rate covers the station, the pads, and the run of the cartridge shelf — snacks are on you.

solo

Hourly play

$9/ hour

  • One station, one era zone
  • Up to two pads per screen
  • Extend at the desk if it is free
group

Couch group

$32/ 2 hours

  • Four players, one screen
  • Split-screen and co-op ready
  • Great for game-night squads
Book

Grab a slot

Tell us when you are coming and which era you want. We hold the station, load the pads, and leave the rest to you.